Jerk Rate Calculation
If the instruction uses or changes an S-curve profile, the controller calculates acceleration, deceleration, and jerk when you start the instruction.
Jerk is calculated as follows:
- Accel Jerk = (Max Accel2/ Max Velocity) * (200 / % of Time - 1)
- Decel Jerk = (Max Decel2/ Max Velocity) * (200 / % of Time - 1)
Which revision do you have?
- 15 or earlier – % of Time is fixed at 100.
- 16 or later – % of Time defaults to 100, but you can change it.
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