- Getting started
- Using the software
- OPC UA
- Graphic and layout objects
- Developing solutions
- Developing projects with C#
- Application examples
- UI tutorial
- NetLogic tutorial
- Object and variable references
FactoryTalk Optix Studio Interface
Following is an example of the
FactoryTalk Optix Studio
software user interface at design time.FactoryTalk Optix Studio User Interface

Item | Name | Description |
---|---|---|
A | Commands that apply to all portions of the user interface. | |
B | Project information model that displays the content and structure of the project in nodes. A node can be a parent that has child nodes. | |
C | Object types and variable types on which instances of objects are based. Predefined types are grouped in folders according to their purpose. Custom types are grouped in folders that reflect the structure in Project view . | |
D | Messages related to the operation of the FactoryTalk Optix Studio application. Applications that are running and are connected to FactoryTalk Optix Studio appear on Emulator Output . | |
E | Object path | Path of the object being modified in the editor. |
F | Object editor toolbar | Commands that apply to the object type being modified in the editor. |
G | Graphic editor for objects. The editor can be used for graphic objects and object types such as tag importers and recipes. | |
H | Set the properties for the selected node in Project view or in the object editor. |
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